Interview With Jeff Fletcher (Outsource), Creator of VeloCity.

"The interesting thing I learned is that you have to have patience & the coding can be difficult if you don’t have any previous experience with it. It’s like learning a foreign language. There were times when I was ready to call it quits out of frustration but I kept pushing because I had come too far along." -Jeff Fletcher

Jeff Fletcher (also known as the drum & bass producer, Outsource) is no stranger to Inside the Rift. We have spoken before about his music, inspirations, and love for classic racing titles (most notably Wipeout for the original Playstation). It was honestly no surprise when I saw that he had decided to create his own endless runner title called VeloCity for mobile operating systems. Naturally, I wanted to learn a bit more about the title's conception.

The game is set in an untitled futuristic cityscape and pays homage to the classic games of the 24-bit era and features an outstanding soundtrack of contemporary Drum & Bass featuring himself, Aural Imbalance, and LM1 just to name a few. Having played the game myself, I can vouch for the title's fun and addictive nature. It truly is worth every penny of it's 1 dollar asking price and is an extremely impressive outing for a first time developer.

Prox: Why did you decide you wanted to create a video game? Has this always been a passion project of yours?

Jeff: I had the idea for the video game for years, just never had the knowledge to create it.  I wanted a new way to present the type of music I create & reach a different group of people. The idea came to me after seeing the mobile devices getting more powerful over the past few years.  Just being out & noticing so many people playing some sort of mobile game on their phone made me interested in the creative part of it.

Prox: What were some of your major inspirations for the game? How did you come up with the title?

Jeff: My major inspiration for the game comes from games like Wipeout on the original Playstation or anything futuristic. The title VeloCity is just a play on the physics term velocity which means the speed of something in a given direction. VeloCity is based on speed, the further you progress the faster it gets. The City part of VeloCity is just the future urban vibe I was going for.

Prox: How did you go about deciding which tracks you’d use? Was there a particular atmosphere you tried to capture?

Jeff: I decided to reach out to my personal favorite artists & artists I’m already affiliated with. I wanted a futuristic soundtrack to match the theme of the game. All the artists involved already have that style so it was a natural fit. When I reached out, everyone was really cool & thought the game was a good idea. I’m happy with the soundtrack & it’s going to be updated regularly.  

Prox: What were some of the tools and software you used to produce the game? Did you have any previous experience in game design?

Jeff: I used Unity3d to create the game. I didn’t have any previous experience with game design, just ideas in my head. I decided to take a break from music to focus on learning the basics of Unity & coding so I could create VeloCity. I went through beginner tutorials that Unity has through their website & youtube channels.  

Prox: Did you learn anything interesting about design, marketing, and digital art throughout the creation process?

Jeff: The interesting thing I learned is that you have to have patience & the coding can be difficult if you don’t have any previous experience with it. It’s like learning a foreign language. There were times when I was ready to call it quits out of frustration but I kept pushing because I had come too far along.

Prox: Overall, how would you rate the entire creative process from start to finish? Have you thought about making any other titles?

Jeff: The creative process has been fascinating as it feels like a mix between graphic design in photoshop & building a film set. The more you learn, the more you start to realize the possibilities of creating worlds is endless. So far it’s getting positive feedback with 5 star reviews on Google Play. I plan on starting a new project early 2017.  

Prox: What is some advice you’d give to people undertaking their first project?

Jeff: Download Unity3d free edition to get started. There is a ton of tutorials on Youtube & there are channels that have step by step guides to creating games.You just have to have the time & patience to learn the software.

Prox: Final thoughts?

Jeff: I would like to thank everyone who supported me & purchased VeloCity. I’m excited to keep building & making the game as good as it can get.

Special thanks to all the music artist & labels involved with the soundtrack: DJ Rap, Galaxi, LM1, Future Engineers, Aural Imbalance & Cadence Recordings.

You can purchase VeloCity, here.

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